Reigning back aspirations for high-end specs, some XR players realize a feature tradeoff to achieve the scale and adoption that today's market needs. Examples include Oculus Go, ARCore, Web XR and others we examine.
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Following last weeks examination of mobile AR product strategies, how are revenue models taking shape? There's advertising, in-app purchases, and commerce to name a few. What are their pros, cons and dynamics so far?
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13 million AR apps have been downloaded since ARkit’s September launch, according to Sensor Tower. Almost half of those are games, while utilities and lifestyle apps gain momentum. How is usage trending, and what's coming next?
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Oculus Go was one of our picks for impactful factors that will accelerate XR in 2018. And we’re starting to get a glimpse. Specs are impressive, but what are the pros & cons? And what types of apps and use cases will shine?
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Voice could be a key component of AR. It’s a natural human output so it could be a logical AR input. This aligns with the evolution from keyboards and other less natural inputs that surround us. Meanwhile Google and others continue to advance voice technologies.
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The VR industry continues to develop ways to accelerate adoption. With that backdrop, VRX Europe is coming to Amsterdam in May to examine VR’s consumer and enterprise impact. As an event partner, we have discount codes
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