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Our latest figures project XR revenues of $61 billion in 2022. That includes AR, VR, and the enterprise and consumer segments of each. How will we reach that point? What will drive growth? And what are the strategic takeaways? READ MORE
A common thread among XR sub-sectors is the tipping point in monetization and adoption that we project around 2020. After that, could growth accelerate and push us past the consumer and enterprise adoption humps that persist today? READ MORE
The season of developer conferences culminated with Apple's WWDC, where AR got lots of air time. One year after ARkit, we now have ARkit 2's image persistence and other upgrades. We unpack the strategic takeaways. READ MORE
At AR’s early stages of adoption and cultural assimilation, case law will set key precedents for things like property and ownership of graphical assets. How will the law handle the AR cloud? READ MORE
The VR industry has adjusted expectations for near-term headset sales, while keeping a cautiously optimistic view of eventual growth. With that backdrop, PwC projects 55 million active units by 2022. We go behind the numbers. READ MORE
XR has a logical place in education, training, and other areas of learning. With that backdrop, the Realities 360 conference comes to San Jose, June 26-28, to examine opportunities at the intersection of AR, VR and learning. READ MORE
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