Updates from Mission Valley ROP's 
Arts, Media, and Entertainment Programs

Thank you for your continued support as an advisory member for Mission Valley ROP's Arts, Media, and Entertainment Programs. We want to stay connected with you and look forward to upcoming collaborations in the near future.

Students in Digital Imaging I and Digital Photography I and II have been learning graphic design and layout, shooting with DSLR cameras, and learning framing composition and then printing their work for portfolio presentations. One of the students, Anna Voznyuk's photo (first photo below from left) was chosen as a finalist in the Photographer's Forum Magazine. Mr. Taglianetti was so impressed by his student Anna's work because prior to taking his class, she had never owned a camera before or even picked one up to take a photo. The students are always full of surprises with their talent and developing passion for the art of photography.


Computer Animation students completed the first unit on 2D animation using Adobe Animate to learn the principles of animation and have now progressed to 3D Animation.  Students are currently learning 3DS Max for 3D Modeling and keyframe animation.

For Game Design, students are learning about the Unreal and Unity game engines. The Game Design class is going to have the opportunity to experience the  Oculus Rift Virtual Reality System for immersive VR. Students had a preview of the Oculus System when the U.S. Army came to ROP and demonstrated the Oculus System in a Sky Diving simulation. We are excited about bringing state of the art technology to High School students at the Mission Valley ROP campus!



Motion Graphics students are delivering more "customer projects" than anytime before. Student work displaying both print and motion media are in the MVROP lobby's glass display case, lobby media TV, and outdoor marquee facing the corner of Stevenson and Blacow. Projects like these are testing their skills at delivering multiple formats, (.avi, .mov, and .mp4) resolutions, (HD, Blu-Ray, 4K) and aspect ratios (4:3, 16:9, 1:1).

Students are succeeding at meeting deadlines. In this process they're discovering tricks and techniques about how to create master files that allow them to adjust to the wide variety of needs in the current graphics market place.
Digital Sound Design students are also focusing on "customer projects" via collaboration with Game Design, Animation, and Video. These collaborations are helping the audio students realize the importance of capturing the best media possible when in production versus "fixing it in the mix". S mall production groups are being formed with students focusing on their desired area of expertise. These groups include set-up, production, and performers. E quipment that was recommended and approved by the Advisory Committee is coming in and training methods are being developed for each new tool as it arrives. This opportunity has been a good challenge and the students are taking on leadership roles, learning new technologies, and training.

Get involved by hosting a field trip or come in the classroom and be a guest speaker.
For more information please contact Walter Cruz at [email protected]  
or  call (510) 657-1865
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