November 15, 2017:  Year 7; Edition 21
PLAN FOR NOVA OPEN 2018 TODAY:
Aug 30 - Sep 2, 2018
NOTE OUR *NEW* LAUNCH DATE:
Mar 1, 2018
 
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NOVA Open 2017 CONVENTION DATES: August 31 - September 3
THIS TABLE OF CONTENTS WILL TAKE YOU DIRECTLY TO THE ARTICLES YOU'RE MOST INTERESTED IN READING:  
CLICK A LINK!!
In This Issue:
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NOVA Open Charitable Foundation (NOCF)
Over $125,000 Donated in Your Name!

In 2017 alone, you - the tabletop wargamers of the world - raised $48,000 through NOCF for outstanding charities and causes ~ and the fall raffles could put that number over $53,000!  Join us in being proud of the amazing generosity of YOUR community!
  • $5,000 to the Houston Food Bank:  Initially, the HFB was not a designated summer charity, but the massive damage caused by Hurricane Harvey in August and early September, hit home as a dozen NOVA Open attendees living in the Houston area were forced to cancel. The NOCF Board of Directors heard about this and decided to run a one-day fundraiser for HFB, a great organization supporting the victims and families of the hurricane. It was announced that all Foundation Lounge proceeds on Friday would be donated and, in typical style, gamers demonstrated great compassion and commitment - raising $5,000 in one day! HFB Letter of Appreciation Here.
     
  • $9,000 to the Fisher House Foundation: FHF has been a staple charity at NOCF since inception in 2013. To date, over $20,000 has been sent to FHF in your name. FHF Letter of Appreciation Here.
     
  • $11,000 to the Breast Cancer Research Foundation:  BCRF was the catalyst for the first NOVA Open "tourney in the park" back in 2009, and the NOCF Board of Directors made this tremendous research organization its first priority in 2013.  The "compassionate force" - which is you - has donated more than $25,000 to BCRF to-date. BCRF Letter of Appreciation Here.
     
  • $15,000 to Doctors Without Borders/Medecins Sans Frontieres:  DWB/MSF was chosen as a premiere NOCF charity due to its worldwide reach, outstanding work, and excellent stewardship. Raffle tickets benefiting this organization have been sold in over 30 countries since 2013, and that number continues to grow. The current Fall Raffle (expected to exceed $5,000) will supplement the 2017 donations to DWB/MSF, raising total contributions over $60,000! DWB/MSF Letter of Appreciation Here.
     
  •  $8,175 to Internation Rescue Committee: The IRC was a new charity supported by the Horus Heresy armies in 2017. We will post a copy of their acknowledgement when received.
This is the impact you make when you support NOCF with raffle ticket purchases or fundraising participation at the NOVA Open. The next time you think of NOCF, think of the "compassionate force" that it represents. None of this would be possible without you!

NOCF Fall Raffle Season 2017
Closing Days of Fall Raffles

If you had time to read the article on NOCF donations (above), then you know the final raffles of 2017 are intended to cap off our most generous year ever.  Please help push us over the top by buying tickets today!

FALL RAFFLE SEASON NOTES:
    • Closing in 9 days: Thursday, November 23, 2017, at 12:00 Midnight EDT (or at any time prior to if tickets in all four raffles are sold out)
    • Winners will be posted on NOCF website: Friday, November 24, 2017, at 12:00 Noon EDT
    • .95 cents of every dollar raised in 2017 Fall Season Raffles benefits  Doctors Without Borders
    • If Deathwatch sells out, another $5000 will go to DWB!
    • NEED NOT BE PRESENT TO WIN - NOCF SHIPS WORLDWIDE
    • ACT NOW:  BUY TICKETS HERE 
       
THE DEATHWATCH:
This Warhammer 40,000 army was created and donated by 27 volunteer painters who came together in a Facebook group. Only 1000 tickets will be sold - ACT NOW: ONLY 125 TICKETS REMAIN!

ADEPTUS MECHANICUS TECH-PRIEST DOMINUS
Warhammer 40,000 model from the Dave Taylor collection (
WEBSITE).  Don't miss the chance to own this beautiful model: tickets remain / great chances!
 
COMMISSAR
Warhammer 40,000 model donated by David Faust (
FACEBOOK PAGE). The odds are in your favor to take home this amazing piece of artwork!
ACT NOW: BUY TICKETS HERE

MEDIUM TANK T-34/85
Bolt Action model donated by James Wappel
( WEBSITE). The odds ARE ever in your favor - with hundreds of tickets remaining for this studio quality mini.
Questions?  Write to us:  [email protected]

PHOTOGRAPHS:  Please feel free to use photographs in promotion of the NOCF's exciting new fall raffle season!         
X-Wing, Imperial Assault and More - 
Interview  with FFG Designer, Frank Brooks 

NOVA Open Newsletter Staff had a blast at NOVA Open 2017!  We played games, bought new miniatures, caught up with old friends and made new ones, and we interviewed some of the fantastic people that make the NOVA Open such a fun event.
 
In our ongoing post-con coverage, we introduce Frank Brooks from Fantasy Flight Games . Frank has worked on several of FFG's products, including the popular Star Wars X-Wing and Star Wars Imperial Assault .  We spoke with him about these games and more, including FFG's upcoming Star Wars Legion miniatures infantry battle game:
 
NO:   We're glad to have FFG at the NOVA Open again. Your games are always a big hit with the attendees, and you've got some pretty big games.
FB:  Yeah, this is our third year here.  This time we brought Legion with us, we have two tables.  We've also been doing some staff challenges for Destiny , and if you beat our people we give you boosters for the new set.
 
NO:  I bet you've been getting challenged a lot, right?!
FB:  I have!  Unfortunately, I'm not one of the people you can contest.  We have Matt, from events, and Jeremy Zwirn, developer, on Destiny.
 
NO:  Destiny has become very big, very fast.
FB:  Oh yeah.  We were kind of shocked, but kind of not shocked, too.  Like, we were shocked about X-Wing.  When it first came out, you know.  As like, "People will probably like it."  But people loved it! 
 
This time around, we were fairly confident it was going to be great.  And we always want to do it conservatively.  You don't want to have too many extra product; that's not good for business.  There is something to be said about players wanting more, you know, and not saturating the market with it either. 
 
NO:  Destiny is the first time you guys have done a blind booster model?
FB:  Well, back in the day we did. 

NO:   Yeah?
FB:  Yeah.  Game of Thrones and Call of Cthulu, back in the day, were both collectible card games. 
 
At the time, the games weren't super big.  It's really hard to have a collectible game when you don't know anyone who plays it, because then you can't trade.  And this was like early internet time too, so there's not really eBay and that kind of thing to try to find cards.  It was not a great time for that.  Because of the popularity of the games and everything, switching over to the LCG model made a lot of sense for those.  Because then you could get the sets and everything. 
 
But yeah, this is our kind of foray back to that because there is something to be said about the fun of having random boosters and all that comes with that.
 
NO:  People are clearly eating it up.  There's a tournament going on up there, there's a whole community that sprung up around it.  They have their own YouTube personalities and everything.
FB:  Podcasts . . . and yeah, it immediately jumped up to a popular thing being discussed.
 
NO:  And it's an easy game to get into.
FB:  Yeah, mechanics are so great, so simple.  You do a thing on your turn - it's going to be probably playing a card or activating a character - and that's kind of it.  And, obviously, it goes from there.
 
NO:  Destiny has been blowing up, but X-Wing, as you were saying, is a long-standing favorite of wargamers. 
FB:  Depending on the heuristics, it's doing very well. 
 
NO:  Have you gotten a chance to take a peek into the X-wing tournament going on here?
FB:  I did actually.  I managed to swing in a little bit.  Yesterday, there was a lot of imperial stuff in the top tables.  A fair share of rebels - which is still true today, as well.  Fewer imperials today, more rebels and scum.  It's cool seeing all of these people showing up to play this game.
 
NO:  You fairly recently announced the next wave of X-Wing coming up.  Were you involved in the development of any of those?
FB:  Some of it.  It was primarily Max, but you know, as always I'm there for words of advice and recommendations on wording and that sort of thing. 
 
NO:  I understand there's an internet community in the upcoming wave.
FB:  Yes.  Yes there is. [laughing]  The XG-1 Starwing, also known colloquially as, the Assault Gunboat.
 
NO:  Did you ever see the thread on the forum?
FB:  Oh, yeah.
 
NO:  Isn't it like 267 pages long of people talking about this ship for a couple years now?
FB:  I think it started pretty early on in the game's life.  I think the thread might be like four years old.  It's been a fan favorite among people who really played those X-Wing / Tie Fighter games.
 
NO:  And then the rebels, from Star Wars Rebels, they have a new ship, as well?
FB:  Yes, they get the Phantom II; I think it might be somewhat of a sleeper hit; as far as like influence over the meta. Everyone is really excited about the Assault Gunboat, of course, but it's going to be a small ship with coordinate, which is going to be interesting to affect how the game works. 
 
NO:  It will be interesting to see. Coordinate came out in the capital ships originally?
FB:  Correct.
 
NO:  And then it's also in the Upsilon Shuttle?  
FB:  Upsilon.   And it was doing well over there.  It's kind of this fun piece that really plays like a support ship.  There's all of these different roles that a ship can satisfy, you know?  Being the jouster, turret ship, all that stuff. Support ships have always kind of struggled as far as what their role is exactly.  Because if they're helping someone else do the damage - if the guy they're helping is destroyed, then they're not really doing anything. I t's tricky to make a ship that is so good that is supporting, but not overwhelmingly too helpful. 
 
NO:  And then the Scum, once again drawing from Star Wars Galaxies?
FB:  The Kimogila.

NO:   Yeah.
FB:   That one was really fun.  At first, we see it and we're like "Well, it's a big ship with a lot of guns. What do we do with this?"  And we were just thinking: It's got a lot of guns facing forwards for a small ship and everything, and we started playing up this idea of the bulls-eye firing arc, which is an area directly in front of the ship.  One of our interns was really excited about this idea of trying to get this front arc thing going. 
 
There was some hesitation at first - as far as trying to add this, a new mechanic like this - because you don't want to make the game seem too complex by having this fancy type of arc, this sort of wacky jazz, this new action.  You want to keep the game exciting and moving and innovating, but you don't want it to seem like all of these loose mechanics. But this one is a keeper.  We really like having this zone.  Players really enjoy trying to line that arc shot up.
 
NO:  There are many Star Wars games, but you have another one that is coming up that's not out yet (which we've known about for a little bit), but Legion:  This will be, I think, your first time stepping into the more traditional squad based combat sort of war game.  You have Imperial Assault, which is sort of a dungeon crawler with individual units, but this will be a bigger wargame.  Can you tell us a little bit about Legion?
FB:  Sure.  Originally it was actually... we did do a game previously, Dust.  Dust Warfare.

NO:  That's right!
FB:  It had a similar mechanic.

NO:  Well it's the first for the Star Wars - ?
FB:   That's true.  You're definitely right there.  And yeah, we haven't done Dust in a few years.  So yeah, it is kind of coming back to those war gaming roots.
 
Legion is a more classic war game in that there is free flow movement: you have cover, you make attack rolls and armor saves, that kind of stuff.  It starts with rebel troopers, Stormtroopers, scout bikes and the AT-RT for the rebels. So it's going to be classic in the sense that you're going to be rolling a number of attack dice for each unit, and potentially extra ones if you have special units. It's a pretty robust system and it's able to handle a lot of different units and such.
 
NO:  How is movement handled in Legion?
FB:  In Legion, unlike some previous people's tabletop games like this, you basically move the squad leader and then everyone else needs to just stay in coherency with them.  So instead of having [staccato pauses] To. Move. Each. Unit. Individually [end], you move just the one guy, and then everyone else has to stay close enough.
 
NO:  So, you could sort of leap frog your units - as long as you keep the commander in place?  
FB:  Yes. The only figure that needs to move, can move the maximum distance essentially, is that one squad leader - and then everyone else sticks around.  But their positioning does matter, because they're providing the squad cover or not.  So you're not just like, clomping everybody next to him, because their position does matter.  There's lots of special weapons and abilities that are good against armor or other infantry.
 
NO:  When you move the squad leader, or I guess anyone else when you're figuring out coherency, it's a number of inches?
FB:  It's actually half of the smallest maneuver template.
 
NO:  Are there are templates in this?
FB:  Yes, they can bend in the middle.  There's different speeds.  And essentially they just slot into the base and you slot the unit into the base on the other end.  Sort of like X-Wing, in a way, but you can stop anywhere along the way.
 
NO:  Is that like the Armada tool?
FB:  Sort of.  It's in a pretty straight line.  You can stop anywhere along the way.  Kind of like X-Wing, if you resolve a collision.  You're moving the units around like that.  And then everyone stays in coherency, which is the short width of the one.
 
NO:  When can we expect to see the starter set for that?
FB:   We've announced the start of that will be quarter one next year. 
 
NO:  In terms of the NOVA events, do you have a favorite event, a highlight, something that stood out to you?
FB:  Yes.  I mean, it's very personal, cuz I like met a person specifically.  I met a guy who used to paint the figurines for Hasbro for the Star Wars figures.  He was asking me about how the process works for painting up ships for X-Wing?  Because it's very similar. We know roughly what it's going to look like, then we have someone sculpt it, and then we get that sculpt in, and we have to paint it up and send it off. After that, they have to mass produce the thing we just sent them. 
 
His job was basically painting the model to send over to get... this is how they're going to paint it essentially, and receive it back.  So it was pretty cool getting to talk to him about the way he connected with LFL [Lucasfilm Ltd.] and I think he stopped after like, Rebels Season One, right before the LFL purchase, Disney purchase of LFL.  So it was really cool seeing, like, his exposure to it versus mine.  So that was pretty neat.  I liked that.  

We would like to thank Frank Brooks and FFG for its continued support of the NOVA Open.  You can find more information about your favorite Star Wars games as well as Legion on their website, https://www.fantasyflightgames.com/en/index/
MODCUBE
Interview with Steve Garber 

Over the course of NOVA Open 2017, attendees saw the newest version of the ModCube, the popular wargaming accessory that allows players to insert tokens into a modular six-sided die to make it easier to track their games and keep their gaming areas organized. As Steve Garber explained, the newest version is 16 millimeters, uses full-color acrylic tokens for the die faces, and has magnets on each side that will allow players to directly remove the tokens from the dice. "We've taken our original design and basically improved everything we could about it," he said.
 
The inspiration for the new version of ModCube came from an unlikely source: Steve's daughter. As he explained, "I was making a toy for her with magnets and things and I was like, 'Man I think I could put these in the ModCube and make it magnetic.' That was the start of it." As Steve began prototyping the new design, he added magnets to the sides, a key component for this version: "One of the major pieces of feedback in design elements that I wanted to improve for the first version was ease of changing the tokens to unlock the full potential of a modular cube."
 
Steve is currently planning on launching a Kickstarter campaign for ModCube 2.0 around the end of 2017. At the launch of the campaign, the company will have tokens for Age of Sigmar, Malifaux, Warhammer 40k and X-Wing. Steve said the company would also consider expanding the line to other games if demand exists for these tokens. The company will also aim to sell their products in retail locations. "We want to get it to retail and support it so when games like Star Wars: Legion appears in 2018, that will be a perfect token set for retail," he said.
 
While Steve has been focusing on developing and releasing ModCube 2.0, he has not abandoned the idea of creating a unique toy for children like his daughter. As he noted, the company will be releasing a magnetic geometric children's toy called ModBits that reflects Steve's experiences working as a math teacher and engineer and raising a family as a wargamer. "If you're a wargaming parent like I am, we'll have the toy based on what we learn this time around, so hopefully we'll put that out there in 2018."  
Important: Your Swag Discounts/Coupons
Watch for Expiration Dates

For attendees who received a SWAG BAG , don't forget to use your discounts and coupons. Read the details carefully.  This year's coupons include:
  • 10% discount through 11/30/2017 (minimum 100 Euros) from Systema Gaming
  • 10% off entire order, good through 11/30/2017 from Powered Play
Remember to support the companies that support the NOVA Open! 
Volunteers are the Lifeblood of NOVA Open
Near or Far, Join the Family Today!

The NOVA Open is so much more tha tabletop wargaming!  It is about  about fundraising for charitable causes, getting together with old friends and making new ones, and the one thing heard more than any other - family. Become part of the Family today!

QUOTING A NEW VOLUNTEER:
"Bottom Line: I want to be part of  t his Community . . . 
more than just a consumer!"

People ask how they can help; they think  about it, want to be a part of it, and then shrug.  Don't shrug today!   New volunteers will be invited to a meeting with the NOVA Open Board of Directors (in Vienna or via Telecom) this Saturday, November 18 @ 1:00pm EST ~

CONTACT US TODAY IF YOU WOULD LIKE TO JOIN US!

The NOVA Open cannot exist without the massive collaboration of its volunteers. Everyone of us has special skill sets that can help the NOVA Open continue. There are tasks and projects that require help throughout the year.

WORK REMOTELY OR JOIN US ON SITE:
If you live far from the DC area, you're not going to be able to come to terrain days; regardless, can you work remotely throughout the year on small tasks and projects? 
  • Are you an organizer? Calendars need managing and tasks need tracking. Can you work with a team to keep things moving forward? 
  • Do you have a knack for graphic design, good at quick turnarounds? Our lead graphic designer could use artists who understand concept and handle editorial feedback.  
  • How about communications or networking?  Could you work as a writer or collaborate with a team on reaching the bigger market ... through blogs, advertising, social media?
  • Does anyone out there have mad shopping skills? Can you find what no one else can on an internet search?  Do you refuse to pay for a product that doesn't come with free shipping and a discount?  The NOVA Open could use your help - frequently and year-round!
     
  • Use your imagination!  A convention requires skills from just about every area of expertise or capability there is. Throw your hat in the ring and NOVA Open will find a good fit!
YEAR-ROUND & SEASONAL VOLUNTEERS:
Having volunteers available year around to jump in on small tasks or to commit to big jobs is an area of great need.  NOVA Open could also benefit from seasonal volunteers:  Fall, Winter, Spring, Summer & The Convention!  When does your calendar open up?!

Tell us how you can help - reach out today:  [email protected]
Lost and Found
We've Found Some Stuff

It's happened to all of us, we stop to chat, put something down and walk away.  All is not lost, though! Below are images of items left behind at NOVA Open this year.

Please email [email protected] and provide as much identifying information as possible to prove ownership. If you want something mailed, we will invoice you for  shipping costs.
 
Photos from the Convention
Find Yourself and Your Friends!

Thanks to the amazing efforts of Chris Michaels and his photography team, we have hundreds of photos of all the events at NOVA Open 2017! 
 
All photos will soon be organized by event , but feel free to look at them in advance at this link on Flickr.


NOVA Open 2017 Attendee Recaps:
What the Blogs are Saying

 
SOCIALMEDIA
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