The Monthly Recharge - April 2016, The Experience Architect
Leadership+Design


"We design experiences for the people who create the future of teaching and learning."

 

In our work, we build capacity, create conversations, and make connections.

 

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Upcoming Programs/Events:

Plan your professional learning adventure with L+D in 2016. 



L+D Bootcamp: A Design Thinking Experience for Educators and Leaders
New York City
April 29+30, 2016 
@Purpose
With Special Guests from
Openbox



Trailblazer: The Innovative Leadership Conference
June 27-30, 2016
Watershed School
Boulder, CO



Wonder Women!
For Bold and Daring Women
July 10-13, 2106
Head-Royce School
Oakland, CA 




L+D Summer for Educators
Seattle
July 8-16, 2016

New Orleans
July 15-23, 2016



Santa Fe Seminar
November 9-12, 2016
Santa Fe, NM

L+D Board of Directors

Ryan Baum
VP of Strategy
Jump Associates, CA

Lee Burns
Headmaster
McCallie School , TN

Sandy Drew (Board Chair)
Non-profit Consultant, CA

Matt Glendinning
Head of School
Moses Brown School,  RI

Trudy Hall
Head of School
Emma Willard School,  NY
 
Brett Jacobsen
Head of School
Mount Vernon Presbyterian , GA
 
Barbara Kraus-Blackney
Executive Director
Association of Delaware Valley Independent Schools (ADVIS), PA 

Karan Merry
Retired Head of School
St. Paul's Episcopal School, NY 
 
Carla Robbins Silver (ex-officio)
Executive Director
Leadership+Design, CA

Mary Stockavas (Treasurer)
Director of Financa
Bosque School,  NM

Paul Wenninger (Secretary)
Interim Head of School
Alexander Dawson School,  NV
The Experience Architect
Carla Silver, Executive Director, Leadership+Design

In his book The Ten Faces of Innovation, Tom Kelley describes the key personas of innovators, and "experience architect" is among them.  We at Leadership+Design would argue that being an "experience architect" or "experience designer" is also one of the key qualities of any successful school leader.  Think of all of the experiences you design everyday for your teams, for your faculty and staff, for parents and for students (either directly or indirectly).  The more you claim that role and really explore what it means to design those experiences, the more intentional and the more impactful those experiences will become.

This issue of the Monthly Recharge is devoted to experience design and how the school leader can reframe his or her role to think about the humans for whom he or she designs those experiences.  If it suddenly sounds daunting and exhausting that every administrative team meeting and faculty meeting need to be a highly curated and beautifully designed experiences, well, you are right -that might not be possible - at least at first.  But the more you see yourself in this role, the more you will realize that being an experience designer is, like many elements of leadership, simply a set of behaviors and mindsets that you can learn and practice. 

Start small and take on this role and mindset with the planning of one team meeting this month.  Just once, picture yourself designing that meeting for the members of the team in mind.  How will you meet their needs? How will you make that meeting enjoyable and productive for them?  What would make that meeting extra special? How can you surprise and delight that group? It's April, and what do they need as they head into the last six weeks of school?

If doing this at work stills seems too risky and you want a longer on-ramp and easier crowd, consider trying on the role with your own family by planning a Saturday excursion or even a family dinner.  Just approach the event with the mindset that you are designing the event with the user - your partner, your children, or a friend in mind -  and keep them at the center of your design.  And use some of the tips in the articles below to guide your thinking.  Most importantly, have some fun with this role.  It should be fun - in large part because if you do it well, your users will derive a tremendous amount of joy from the experience you design.

And speaking of experiences.  We have a few pretty amazing L+D experiences coming up this spring and summer, all of which are detailed in the sidebar and also on our website.  Check out upcoming summer programs - both Trailblazer (at Watershed School, Boulder, CO, June 27-30) and Wonder Women! 
(at Head-Royce School, Oakland, CA July 10-13) - for yourselves and your teams and L+D Summer in Seattle and NOLA.   



Warmly,

Carla Silver
Executive Director, Leadership+Design
Designed to Fail
Andrew Davis, Head of Middle School, Crystal Springs Uplands School
It is not easy to get out the door of my house on the weekends.  As the father of two boys, almost four and one, leaving the house means bringing lots of gear with us.  Once our destination is set--zoo again?--I think through all the things that could go wrong.  Diaper blowout and potty training accidents are givens; extra sets of clothes go in the bag.  Out past 11 am?  -- a variety of snacks are required.  Needing to avoid a nap in the car for my older son? -- a fully charged iPad is required.  I design my day around how it could fail.

Despite this weekend worst-case routine, thinking about failure is not in my nature.  My wife describes me as "relentlessly optimistic" and strengths-based assessments confirm this with epithets such as "Pioneer: Your greatest value to a team is your excitement about the unknown and the untested."  While a focus on the positive of what could be is a strength, it is also a weakness.  On teams that I lead, I unintentionally encourage the "yes, and" but I do not make sufficient space for the "hmmm, but."  The result is that decisions I make can be uniformed by smart people who fear being seen as overly negative.  

It does not have to be this way.  I have recently started to use a "premortem" to design an experience that asks everyone to consider how a decision or project can fail, and how we can mitigate those possible failures.  We all know the postmortem--a team gathers after a failure to use hindsight in diagnosing what went wrong.  The premortem, recently discussed on a Freakonomics podcast and described in depth in a 2007 HBR article by Gary Klein, also uses hindsight, this time it is "prospective hindsight."  Here is how to do a premortem:
  • The leader briefs the team on the decision or plan.
  • Next the leader "starts the exercise by informing everyone that the project has failed spectacularly. Over the next few minutes those in the room independently write down every reason they can think of for the failure, especially the kinds of things they ordinarily wouldn't mention as potential problems, for fear of being impolitic."  This is the "prospective" part.
  • Each member of the group goes around the table sharing their vision of failure.  It is important that everyone shares and the leader not stop until all possible failures have been listed.
  • The leader then asks the group to suggest ways to strengthen the plan or decision in order to avoid the envisioned spectacular fail.  This is the magic moment of "prospective hindsight."
Klein offers several strengths of the premortem:  
  • Potential risks are identified early on.
  • A premortem reduces the "damn-the-torpedoes attitude often assumed by people who are over invested in a project."
  • With an eye on failure, the premortem has the whole team on the lookout for early signs of failure during implementation.
Klein also writes that, "In describing weaknesses that no one else has mentioned, team members feel valued for their intelligence and experience, and others learn from them." This is the main reason that I love the premortem.  While I see "positive potential in the unknown and untested" -- I am a Pioneer, after all -- others see failure around every corner.  This exercise validates their vision of the world and gives them a meaningful role in the team's success as we head into that "unknown and untested".  

Most of us think about designing team experiences with success in mind.  Maybe we should think about taking toddlers out for the day and design for failure.  In my experience we have been more prepared -- even when there is not a diaper explosion --and we have always gotten out the door for an exciting adventure.

Designing for Creativity
Crystal Land, Interim Head of School, Head-Royce School
I used to be more attached to the outcome. It's not that I don't care deeply about my school, a program I'm facilitating, or the work of my colleagues. As a younger teacher and administrator, I worked hard to script each step of a process, all in the hopes that I, or they, would get to the "right" answer.
 
Through experience and perhaps through growing a bit older
 (and certainly with added insights from parenting!), I am less attached to the outcome and more willing to see where the process leads a group. As imagination researcher, Sir Ken Robinson, believes, creativity is one of the most important skills for effective and innovative problem solving.
 
I've had the opportunity to apply skills as an experience architect to my work as a School Head, a consultant and a facilitator. Through creating experiences where divergent thinking is encouraged and where answers are not prescribed, the process is often more valuable and the final product more robust.
 
I often wonder, though, how might we encourage groups to approach problems in innovative ways? School folks often follow a traditional problem-solving approach: Sit together in a meeting; identify and discuss the problem; brainstorm possibilities and then...decide on one exact solution. Using principles from human-centered design, I believe we can create experiences and approaches that access creativity, allow for more and varied options, and perhaps, engage all involved in developing more robust "solution."
 
Start with a conversation. Go ahead and ask around. Interview a colleague, a student, or a parent to get their opinion. Recently a fellow administrator at my school was trying to find the ideal date for a key school event. After going from administrator to administrator, she finally decided to send a doodle poll to the students and teachers who actually facilitate and attend the event. Data from the end-users proved to be invaluable.
 
Use metaphors and symbols. In one meeting, I asked teams to choose a symbol or object that represented the ideal communication system for our school. One group drew a colander, another a set of concentric circles and the third group a lava lamp. Each provided the group with a new way to examine the various ways we visualize a challenge. The ensuing conversation was richer and better with these prompts
 
Look beyond the obvious sources of inspiration. Are there ideas that will provoke thinking that are out of our comfort zone? In my school's strategic planning process, we are venturing to two unusual schools for inspiration:  Brightworks, a K-5 innovative school where students build to learn, and  Proof, a new school in San Francisco for those intensely focused on math. We are not looking to replicate these programs but are seeking to find nuggets that will stretch our thinking about how students best learn.
 
Encourage low investment models. Develop prototypes in rapid succession. Have groups draw, list, create without worrying about getting it "right" or having everything in place before sharing the ideas. Figure out how to change the meeting model at your school by creating five different possible models. Be willing to throw all of them away or keep the best elements of each.
 
Get outside, do some art, write!
Take a walk, have a group meet in a new space, go away!  I facilitate a women's leadership group that starts each year with a one day overnight at a local retreat center. This year we read A More Beautiful Question by Warren Berger, developed our own framing questions for life and career and created collages that represented our questions. There is no replacement for time and space to reflect and then dream.
 
As Sir Ken Robinson states, "You can't just give someone a creativity injection. You have to create an environment for curiosity and a way to encourage people and get the best out of them."

What I Learned about User Experience Design from Pizza
Carla Silver, Executive Director, Leadership+Design
I know a lot about schools.  I know almost nothing about pizza.  Of course, I have eaten pizza, and have even produced something resembling pizza in my own kitchen, but when I was invited to design a four day management team retreat for 30 pizza restaurant managers, I thought to myself,  "not my wheelhouse."
 
But the team retreat was in Maui, so I said yes anyway.
 
I justified this "business trip" to my resentful family by reminding them that in my role as "Experience Designer" I would have a rare opportunity and challenge to design something for an unfamiliar user and deepen my skills. That was n
ot just rhetoric.  I work almost exclusively in an industry where I have spent my whole life.  It is easy to lose the "beginner's mindset" that designers need to adopt, when the subject matter is so familiar.  I went to school.  I work with schools.  My children are in school.  My husband runs a school.  I am sure you get the point. Sometimes it's good to get out of what we know. The prospect of designing for a diverse group of pizza managers - who ranged in age from 20- 40 and who did not resemble the average independent school leader in any way - was absolutely thrilling and a little terrifying.
 
Fortunately, the experience had container and a purpose, which provided some
creative constraints and built my confidence.  This wasn't a boondoggle; there was real work to be done.  Over the previous months, I had worked with Chuck Hammers, the entrepreneurial owner of Pizza My Heart, a local chain of pizza restaurants, to articulate a set of core values for the organization.  The values work was familiar to me - it is something I do with schools and school leaders all the time. Pizza My Heart is a values-driven business, and in working with the leadership team of the organization and with Chuck, the values emerged easily and with some word-smithing, we were able to articulate the five core values that drove the company from top to bottom.  The values: Make it Real, Build Family, Trust in Karma, Add Extra to Ordinary, and Create Surprises. 
 
Now, here was the design challenge for the Maui retreat: "How could we ensure an experience that will allow the diverse team of managers to deeply understand, embody and demonstrate - to live and breathe, not just communicate - the five core values in their work at PMH."  We formed a design team that included Chuck, Allison, a member of the management team, and Don, the PMH branding and creative director.  Combined, we made up a team that brought diverse expertise, familiarity with the people and organization, and our unique superpowers to the group.  Our goal was to be sure that by the time the managers returned to their work in their stores, they would know and exhibit these values, and be able to convey them to their fellow employees and customers alike.
 
I would love to detail the entire process of this collaboration and provide the complete itinerary of events, but that is a story for a much longer article. Suffice it to say, what ensued was several months of design work as we sought to understand our users, explore possibilities and consider the most impactful ways these managers could experience the five core values.
 
I know that in our nonprofit school cultures with prudent budgets we simply can't take our whole staff or even our leadership teams to Hawaii, but that doesn't matter. The top three lessons I learned about successful user experience design don't need to be implemented through expensive trips or lengthy planning processes.  All that memorable and transformative experiences require is empathy for the user, intentionality, a little creativity and these three ingredients:
 
Experiences should be multi-sensory.  The experiences we designed were powerful, transformational, and memorable in part because we drew on multiple senses. We were inte ntional in the meals we set-up, including a community lunch at an organic farm where everything was fresh and home-cooked. We had the group do yoga on the beach, watch videos, play in the ocean, and we set up a series of physical and intellectual challenges.  The ability to touch all five senses allows the experience to be visceral and felt at multiple levels.  Consider the food you serve, the music you play, the physicality of your experiences, and consider how even a day of professional development might include intentional multi-sensory experiences for your staff.
 
Experiences should delight.  Who wouldn't be delighted to be
 taken to Maui for four days?  It is even more delightful when you think you are going to Las Vegas, but a series of word puzzles reveals a Hawaiian adventure instead.  In illustrating the core value "Create Surprises", Chuck thought it would be only fitting to surprise his team with the Maui trip.  We worried a bit that some managers might feel unsettled by this significant change in expectations, including a long flight over water, but our concerns were unwarranted.  Throughout the week we surprised and delighted the managers with little touches that were not expensive, but just fun and unexpected.  Sometimes delight can come from persevering through a hard and uncomfortable situation - so don't shy away from experiences that might push people out of their comfort zones a bit.  Allow people to delight in their own achievements.
 
Experiences should be emotional.  Everyone - even 20- something pizza managers who might seem tough on the outside - wants to connect to others on an authentic emotional level.  This experience, indeed, had a lot of "heart".  The videos Don created depicted customer and employee testimonials about every single member of the team, which connected every participant to the experience.  There was one poignant moment where a former manager, who had suffered severe brain trauma in a car accident, appeared on one of the videos just to say how much she loved and missed everyone.  There was not a dry eye in the house.  We provided numerous opportunities for adult play and laughter.  There is something about making space for shared joy and shared sadness that humans want and need.  Being vulnerable with another person builds trust, understanding and loyalty - all of the things we want and need in a successful team.
 
If you are in a leadership role in a school, you are a designer of experience for others.  In fact, the teams you lead are often the most direct recipients, and also co-creators, of the experiences you design.  Even weekly team meetings when viewed as valuable experiences can intentionally build trust, understanding and loyalty over time, if they are approached intentionally with some of the above characteristics in mind.
 




               

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